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The Opera Game: how Morphy beat a duke and a count in 17 moves

The final position of The Opera Game

In 1858 a 21-year-old from New Orleans sat in a box at the Paris opera and played two noblemen at once, both on the same side of the board. Seventeen moves later he had given away his queen and won. It is probably the most-taught game of chess there is.

Chess at the opera

The board after 2…d6 in The Opera Game
After 2…d6. Philidor’s Defence: Black props up the e5 pawn and, without meaning to, shuts in the bishop on f8.

Paul Morphy came to Europe in 1858 as the best player in America and left it as the best player in the world. In Paris he was invited to the Italian Opera House by the Duke of Brunswick, who had a box overlooking the stage. The Duke and his friend Count Isouard wanted a game, and they played it together, consulting on every move, while the opera went on below them.

The performance is usually given as Bellini’s Norma, and the story goes that Morphy played quickly because he wanted to watch it. Whatever his reasons, the game took seventeen moves. The Duke and the Count answered his 1.e4 with 1…e5, and after 2.Nf3 chose 2…d6, the solid defence named after the eighteenth-century French master François-André Danican Philidor.

A pin that wasn’t

The board after 5.Qxf3 in The Opera Game
After 5.Qxf3. The queen recaptures on f3. Black has traded away the light-squared bishop and still has nothing developed.

After 3.d4 Black played 3…Bg4, pinning the knight on f3 to the queen behind it. It looks like good, active chess. Morphy showed it wasn’t. With 4.dxe5 he simply took a pawn, and Black could not take back, because the bishop on g4 would then have been left hanging.

So Black gave up the bishop: 4…Bxf3, 5.Qxf3, and only then 5…dxe5. Count the result. White has a queen and a pawn in the centre, and the queen is already looking at f7. Black has no pieces developed at all, and has swapped off one of the two bishops that might have defended the light squares.

Two pieces against f7

The board after 7…Qe7 in The Opera Game
After 7…Qe7. The only defence of f7. Black’s queen guards it and blocks in her own bishop.

The square f7 is the weak point in Black’s camp at the start of every game, because only the king defends it. Morphy aimed everything at it. 6.Bc4 added a bishop to the queen. Black blocked the queen with 6…Nf6, so Morphy simply moved her to the other diagonal that ends on f7: 7.Qb3.

Now two white pieces hit f7, and Black had to cover it with the only piece that could: 7…Qe7. It works, but it is a sorry sight. Seven moves in, Black has one knight out and a queen doing a pawn’s job, standing in front of the bishop that should have been coming out.

Every piece in the game

The board after 9.Bg5 in The Opera Game
After 9.Bg5. Ninth move, and every white minor piece is out and pointed at the black king.

Morphy could have taken a free pawn on b7 with his queen. He didn’t. Instead he played 8.Nc3 and then 9.Bg5. This is the part of the game teachers care about most. By move nine every white piece except the rooks is developed, and every one of them points at Black’s king. Black has a knight and a queen out, and the queen is busy defending.

Black tried to gain time with 9…b5, attacking the bishop on c4. It opened the one line White still needed.

Paying the bill

The board after 11…Nbd7 in The Opera Game
After 11…Nbd7. After the knight sacrifice and the check, the black knight on d7 is pinned to its own king.

Instead of retreating, Morphy gave up a knight for two pawns: 10.Nxb5, 10…cxb5, 11.Bxb5+. It is less a gamble than an invoice. Black had spent nine moves developing almost nothing, and the bill had come due.

The check left Black one way out: put a knight on d7 with 11…Nbd7. That knight is now pinned against its own king by the bishop on b5. From here on, the whole game is about that one square.

One more attacker than defender

The board after 14.Rd1 in The Opera Game
After 14.Rd1. The second rook arrives on d1. White has one more piece attacking d7 than Black has defending it.

Morphy castled long, 12.O-O-O, and his rook landed straight on the d-file, attacking the pinned knight. Black added a defender with 12…Rd8. Morphy took anyway, 13.Rxd7, giving a rook for a knight, and after 13…Rxd7 he brought up the other rook: 14.Rd1.

That is the method in one sentence: bring one more piece to the square than your opponent can defend it with. Black found a second guard with 14…Qe6, and for a moment d7 was held.

A queen for one square

The board after 16.Qb8+ in The Opera Game
After 16.Qb8+. The queen offers herself on b8. Only the knight on d7 can take her, and it must leave d7 to do it.

Morphy took on d7 with the bishop and check, 15.Bxd7+, and Black took back with the knight, 15…Nxd7. Then came the famous move: 16.Qb8+. The queen is simply given away, with check.

There is only one piece that can take her, the knight on d7, and taking her means leaving d7. Black had no choice. Every other reply was mate at once.

Mate, and why it is still taught

The board after 17.Rd8# in The Opera Game
After 17.Rd8#. Checkmate. The rook on d8 is guarded by the bishop on g5, which came out on move nine.

After 16…Nxb8, 17.Rd8# was checkmate. The rook could not be taken, because the bishop on g5, out since move nine, covered d8 once Black’s queen had left e7. Morphy finished with just a rook and a bishop, having given away his queen, a knight, a rook and a bishop to get there.

Unlike the Immortal Game, there is no question about how this one ended, and every white move follows from a plain idea. It is the clearest demonstration of three ideas every beginner is told: develop your pieces, get your king safe, and don’t move the same piece twice without a reason. Black broke all three, and Morphy punished each one.

Every move above is a link that opens the 3D board at that position. For the whole game with a note on each key move, see The Opera Game, move by move.

Watch The Opera Game in 3D

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