The Marshall Attack, Refuted at Sight

José Raúl Capablanca vs Frank Marshall

New York · 1918 · 1–0

Marshall had saved the line for eight years; Capablanca met it over the board and walked his king from f1 to c2 through the middle of it.

Opening
Ruy Lopez, Marshall Attack (C89)
Moves
36 (71 half-moves)
Ends in
a resignation on Bxf7+

Watch it played in 3D

The game, move by move

A Ruy Lopez, and a pawn given

  1. 1. e4 King’s pawn
  2. 1… e5 The same claim
  3. 2. Nf3 The knight out
  4. 2… Nc6 And Black’s
  5. 3. Bb5 The Ruy Lopez
  6. 3… a6 a6
  7. 4. Ba4 The bishop steps back
  8. 4… Nf6 The knight out
  9. 5. O-O White castles
  10. 5… Be7 Be7
  11. 6. Re1 The rook to e1
  12. 6… b5 b5
  13. 7. Bb3 Bb3 On the diagonal that ends at f7. Sixty half-moves later it takes there and the game is over.
  14. 7… O-O Black castles
  15. 8. c3 c3
  16. 8… d5 d5 — the Marshall Attack A pawn thrown into the middle on move eight, and the whole line is named after this move. Marshall is said to have been keeping it for Capablanca for eight years.

Everything at f2 and h2

  1. 9. exd5 Taken
  2. 9… Nxd5 The knight recaptures
  3. 10. Nxe5 The knight takes e5
  4. 10… Nxe5 And Black takes back
  5. 11. Rxe5 The rook takes the knight
  6. 11… Nf6 The knight to f6
  7. 12. Re1 The rook steps back to e1
  8. 12… Bd6 Bd6, aimed at h2
  9. 13. h3 h3, taking g4 away
  10. 13… Ng4 Ng4 anyway — the first offer A knight on a square a pawn covers. Black is a pawn down and offering a piece, which is the whole spirit of the line.
  11. 14. Qf3 The queen to f3, defending
  12. 14… Qh4 The queen to h4, joining in
  13. 15. d4 d4, and White holds the centre
  14. 15… Nxf2 The knight takes f2 A knight for a pawn, and the king cannot take it — the rook on e1 would fall and the queen is on h4. So White does not take it.
  15. 16. Re2 The rook to e2, sidestepping
  16. 16… Bg4 The bishop to g4, at the rook
  17. 17. hxg4 The pawn takes it
  18. 17… Bh2+ The bishop takes h2, with check
  19. 18. Kf1 Kf1 — the first king move Out of the corner rather than into it. Three more of these are coming.
  20. 18… Bg3 The bishop to g3
  21. 19. Rxf2 The rook takes the knight on f2
  22. 19… Qh1+ Check from h1
  23. 20. Ke2 Ke2 — the second
  24. 20… Bxf2 The bishop takes the rook on f2 Black has a queen on h1, a bishop on f2 and a rook coming, and the white king is standing on e2 in the middle of it. He is also a piece up.

The king walks to c2

  1. 21. Bd2 The bishop to d2, defending
  2. 21… Bh4 The bishop to h4
  3. 22. Qh3 The queen to h3
  4. 22… Rae8+ The rook to e8, with check
  5. 23. Kd3 Kd3 — the third A white king on d3 on move twenty-three, with three black pieces and a queen looking at him. Capablanca had worked out that none of them can reach him.
  6. 23… Qf1+ Check from f1
  7. 24. Kc2 Kc2 — the fourth, and he is safe The checks stop here. From c2 the king is behind his own pawn on c3 and there is nothing left aimed at him.
  8. 24… Bf2 The bishop to f2

A pawn to b7

  1. 25. Qf3 The queen to f3, offering the trade
  2. 25… Qg1 The queen to g1
  3. 26. Bd5 Bd5 — the bishop takes over From b3 to d5, onto the diagonal that ends at g8 and holds the position together.
  4. 26… c5 c5
  5. 27. dxc5 Taken
  6. 27… Bxc5 The bishop recaptures
  7. 28. b4 b4, at the bishop
  8. 28… Bd6 Bd6
  9. 29. a4 a4 — the pawns set off Capablanca is a piece up and turns to the queenside. The pawn that ends the game reaches b7 fourteen half-moves later.
  10. 29… a5 a5
  11. 30. axb5 Taken on b5
  12. 30… axb4 And Black takes on b4
  13. 31. Ra6 The rook to a6
  14. 31… bxc3 The pawn takes c3
  15. 32. Nxc3 The knight recaptures
  16. 32… Bb4 The bishop to b4
  17. 33. b6 b6, and the pawn is past everything
  18. 33… Bxc3 The bishop takes the knight
  19. 34. Bxc3 Recaptured
  20. 34… h6 h6
  21. 35. b7 b7 — one square from a queen
  22. 35… Re3 The rook to e3, the last try
  23. 36. Bxf7+ Bxf7+ — and Black resigned The bishop that went to b3 on move six takes on f7 with check. The king has three legal moves, the pawn on b7 promotes next, and Marshall is a rook and a piece behind. Eight years of preparation and Capablanca solved it at the board in about two hours.

How it ends

Bf7 gives check.

White gave up a rook, 2 knights and 5 pawns; Black lost 2 bishops, 2 knights and 6 pawns.

Watch it played in 3D

All 135 games, annotated · Guess Capablanca's moves · Find the mate in this one · Play the engine